Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled.
- Opcode - 0x182
- Source - Server
- Data Size - 0x610 bytes
- Requirements - Started with a Game Opcodes:Group Packet Header and Game Opcodes:Group Begin. Finish with a Game Opcodes:Group End. Sequence must match!!!!
Data
Offset
|
Data Type
|
Length
|
Variable
|
Description
|
0x00 |
uint64 |
8 Bytes |
locationCode |
The place id this group is in (???).
|
0x08 |
uint64 |
8 Bytes |
sequenceId |
This ID must have not been used before; and match later packets in this sequence.
|
0x10 |
GroupEntry |
0x600 Bytes |
members |
Exactly 32 GroupEntry objects.
|
Group Entry
Offset
|
Data Type
|
Length
|
Variable
|
Description
|
0x00 |
uint32 |
4 Bytes |
actorId |
The id of this member.
|
0x04 |
uint32 |
4 Bytes |
localizedNameId |
The id if using a localized name.
|
0x08 |
uint32 |
4 Bytes |
unknown |
|
0x09 |
byte |
1 Bytes |
flag |
Unknown flag.
|
0x0A |
byte |
1 Bytes |
isOnline |
1 if member is online.
|
0x0A |
string |
0x20 Bytes |
customName |
The name if using a custom name.
|
Notes
Visual Layout
Group Entry Layout
|
|
0x0 |
0x1 |
0x2 |
0x3 |
0x4 |
0x5 |
0x6 |
0x7 |
0x8 |
0x9 |
0xA |
0xB |
0xC |
0xD |
0xE |
0xF
|
0x00
|
actorId
|
localizedName
|
unknown
|
flag?
|
isOnline
|
'
|
0x10
|
customName
|
0x20
|
'
|
00 |
00 |
00 |
00
|