Game Opcodes:Respond Achievement Completion Rate

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Revision as of 17:11, 27 March 2018 by Ioncannon (talk | contribs) (Created page with "When a player opens an achievement's details the client requests the completion info. This packet sends the amount completed and/or checks off any objectives. :; Opcode - 0x1...")
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When a player opens an achievement's details the client requests the completion info. This packet sends the amount completed and/or checks off any objectives.

Opcode - 0x19F
Source - Server
Data Size - 0x10 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes achievementID The ID of the achievement info is being sent for. 0x04 uint32 4 Bytes completionRate If it's progress based, how many units have been completed. 0x08 uint32 4 Bytes objectiveFlags If it's objective based, which objectives were completed.

Visual Layout

Packet Data Layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 achievementID completionRate objectiveFlags 00 00 00 00