Game Opcodes:Countdown Started

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Revision as of 13:29, 3 August 2018 by Ioncannon (talk | contribs) (Created page with "Sent by the client when the player starts a countdown with <code>/countdown</code>. A custom count value may be specified. :; Opcode - 0x0CF :; Source - Client :; Data Size -...")
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Sent by the client when the player starts a countdown with /countdown. A custom count value may be specified.

Opcode - 0x0CF
Source - Client
Data Size - 0x30 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 byte 1 Byte countValue The number of seconds to count down by.
0x08 syncTime 8 Bytes syncTime The start time all clients should sync to.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 countValue 00 00 00 00 00 00 00 syncTime
0x10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00