Changes the LUA player object's NetStatUser
and NetStatSystem
values. Used to set the AFK, Disconnecting, and GM icons. The way the booleans are structured is a bit confusing; but we don't have to figure it out as all values are known.
- Opcode - 0x145
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset
|
Data Type
|
Length
|
Variable
|
Description
|
0x02 |
byte |
1 Bytes |
flagA |
First flag.
|
0x03 |
byte |
1 Bytes |
flagB |
Second flag.
|
Values
Flag A
|
Flag B
|
Result
|
0x00 |
0x00 |
Cleared
|
0x00 |
0x01 |
Disconnecting
|
0x00 |
0x02 |
GM
|
0x01 |
0x00 |
AFK
|
Visual Layout
Packet Data layout
|
|
0x0 |
0x1 |
0x2 |
0x3 |
0x4 |
0x5 |
0x6 |
0x7 |
0x8 |
0x9 |
0xA |
0xB |
0xC |
0xD |
0xE |
0xF
|
0x00
|
00
|
flagA
|
flagB
|
00 |
00 |
00 |
00 |
00 |
00
|