Game Opcodes:Set Retainer Star (ChangeSystemStat)

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Revision as of 15:07, 3 August 2018 by Ioncannon (talk | contribs) (Created page with "Changes the LUA player object's <code>SystemFlag</code> values. There is a whole array of flags, but the only place the <code>SystemFlag</code> is used is setting the ☆ abov...")
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Changes the LUA player object's SystemFlag values. There is a whole array of flags, but the only place the SystemFlag is used is setting the ☆ above a retainer's head when searching. Setting the first byte to 1 shows the ☆.

Opcode - 0x18E
Source - Server
Data Size - 0x8 bytes
Requirements - To show the ☆, actor must be a retainer.

Data

Offset Data Type Length Variable Description
0x00 byte 1 Bytes isStarred When searching for an item, this should be set to 1 on the retainer that has that item.

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 isStarred 00 00 00 00 00 00 00