Game Opcodes:SetTalkEventCondition

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Revision as of 22:51, 22 June 2019 by Ioncannon (talk | contribs) (Visual Layout)
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Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire.

Opcode - 0x12E
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 byte 1 Bytes priority Unknown for sure.
0x01 byte 1 Bytes isDisabled If 1, event won't fire.
0x02 string 32 Bytes eventName The name of the event that will be sent when a Start/End event is fired. For talked events it is talkDefault.

Notes

Usually the event name is set to "talkDefault".

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 priority isDisabled
0x10 eventName
0x20 eventName 00 00 00 00