User contributions
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- 13:30, 30 June 2019 (diff | hist) . . (-115) . . Game Opcodes:Ping (→Visual Layout)
- 13:29, 30 June 2019 (diff | hist) . . (+2) . . Game Opcodes:Ping (→Data)
- 13:26, 30 June 2019 (diff | hist) . . (-1) . . Game Opcodes:Ping (→Data)
- 13:26, 30 June 2019 (diff | hist) . . (+42) . . Game Opcodes:Ping (→Data)
- 13:26, 30 June 2019 (diff | hist) . . (-8) . . Game Opcodes:Ping (→Visual Layout)
- 13:25, 30 June 2019 (diff | hist) . . (0) . . Game Opcodes:Pong (→Visual Layout) (current)
- 13:25, 30 June 2019 (diff | hist) . . (+108) . . Game Opcodes:Pong (→Data)
- 13:21, 30 June 2019 (diff | hist) . . (-5) . . Game Opcodes:Pong (→Visual Layout)
- 13:20, 30 June 2019 (diff | hist) . . (+25) . . Game Opcodes:Pong (→Data)
- 13:20, 30 June 2019 (diff | hist) . . (-4) . . Game Opcodes:Pong (→Visual Layout)
- 12:46, 30 June 2019 (diff | hist) . . (+6) . . Game Opcodes:Set Actor In Different Zone (→Visual Layout) (current)
- 12:46, 30 June 2019 (diff | hist) . . (+1,158) . . N Game Opcodes:Set Actor In Different Zone (Created page with "Sets the actor as not in the world. This disables all interaction to the actor and greys out their name. Used for when a player is zoning out of the current zone; so that no m...")
- 12:30, 30 June 2019 (diff | hist) . . (+132) . . Game Opcode Switches
- 11:42, 30 June 2019 (diff | hist) . . (+35) . . Game Opcodes:SetTalkEventCondition (→Data) (current)
- 11:41, 30 June 2019 (diff | hist) . . (-2) . . Game Opcodes:SetTalkEventCondition (→Visual Layout)
- 11:41, 30 June 2019 (diff | hist) . . (-2) . . Game Opcodes:SetNoticeEventCondition (→Visual Layout) (current)
- 11:41, 30 June 2019 (diff | hist) . . (-2) . . Game Opcodes:SetNoticeEventCondition (→Data)
- 11:41, 30 June 2019 (diff | hist) . . (+84) . . Game Opcodes:SetEmoteEventCondition (→Visual Layout)
- 11:39, 30 June 2019 (diff | hist) . . (-2) . . Game Opcodes:SetEmoteEventCondition (→Visual Layout)
- 11:39, 30 June 2019 (diff | hist) . . (+76) . . Game Opcodes:SetEmoteEventCondition (→Data)
- 11:38, 30 June 2019 (diff | hist) . . (-1) . . Game Opcodes:SetPushEventConditionWithFan (→Visual Layout) (current)
- 11:38, 30 June 2019 (diff | hist) . . (-1) . . Game Opcodes:SetPushEventConditionWithFan (→Data)
- 11:37, 30 June 2019 (diff | hist) . . (+2) . . Game Opcodes:SetPushEventConditionWithTriggerBox (→Visual Layout)
- 21:01, 28 June 2019 (diff | hist) . . (-15) . . Game Opcodes (→Zone Channel)
- 21:01, 28 June 2019 (diff | hist) . . (-6) . . Game Opcodes (→Zone Channel)
- 20:40, 28 June 2019 (diff | hist) . . (+5) . . Game Opcodes:SetPushEventConditionWithTriggerBox (→Visual Layout)
- 20:39, 28 June 2019 (diff | hist) . . (-14) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 20:39, 28 June 2019 (diff | hist) . . (+106) . . Game Opcodes:SetPushEventConditionWithTriggerBox (→Data)
- 20:37, 28 June 2019 (diff | hist) . . (0) . . Game Opcodes:SetPushEventConditionWithTriggerBox (→Data)
- 20:20, 28 June 2019 (diff | hist) . . (+2) . . Game Opcodes:SetPushEventConditionWithTriggerBox (→Data)
- 20:13, 28 June 2019 (diff | hist) . . (0) . . Game Opcodes:SetPushEventConditionWithCircle (→Visual Layout)
- 20:12, 28 June 2019 (diff | hist) . . (+1) . . Game Opcodes:SetPushEventConditionWithCircle (→Visual Layout)
- 20:11, 28 June 2019 (diff | hist) . . (-38) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 11:53, 28 June 2019 (diff | hist) . . (0) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 11:52, 28 June 2019 (diff | hist) . . (+4) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 21:52, 26 June 2019 (diff | hist) . . (-67) . . Game Opcodes:Load Class Script for Actor (→Notes)
- 21:51, 26 June 2019 (diff | hist) . . (0) . . Game Opcodes:Load Class Script for Actor (→Visual Layout)
- 21:51, 26 June 2019 (diff | hist) . . (0) . . Game Opcodes:Load Class Script for Actor (→Data)
- 21:48, 26 June 2019 (diff | hist) . . (+4) . . Game Opcodes:SetPushEventConditionWithTriggerBox (→Visual Layout)
- 21:44, 26 June 2019 (diff | hist) . . (0) . . Game Opcodes:SetPushEventConditionWithCircle
- 21:44, 26 June 2019 (diff | hist) . . (+261) . . Game Opcodes:SetPushEventConditionWithCircle (→Notes)
- 17:18, 26 June 2019 (diff | hist) . . (+40) . . Game Opcodes:SetPushEventConditionWithCircle (→Data)
- 17:10, 26 June 2019 (diff | hist) . . (+92) . . Game Opcode Switches
- 16:55, 26 June 2019 (diff | hist) . . (+85) . . Game Opcode Switches
- 16:52, 26 June 2019 (diff | hist) . . (+340) . . Game Opcode Switches
- 16:43, 26 June 2019 (diff | hist) . . (+313) . . N Game Opcode Switches (Created page with "A quick recording of the location of various opcode switch statements for the game packets, and a look into how SE organized the opcodes. 0x4D88C4: Event Related + Actor Set...")
- 10:37, 25 June 2019 (diff | hist) . . (-34) . . Game Opcodes:Starting/Ending Cutscene (→Visual Layout) (current)
- 10:37, 25 June 2019 (diff | hist) . . (-68) . . Game Opcodes:Starting/Ending Cutscene (→Data)
- 00:55, 23 June 2019 (diff | hist) . . (+57) . . Game Opcodes:KickClientOrderEvent (→Visual Layout)
- 00:54, 23 June 2019 (diff | hist) . . (-4) . . Game Opcodes:KickClientOrderEvent (→Data)
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