Treasures of the Main

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Name
Treasures of the Main
Id
110002
Code
Man0l1
Requirements
Man0l0 completed

Client Functions

Function Name Notes
processEvent010 Cutscene with Y'shtola and Baderon. Player ends up in a PrivateAreaPast. *fadeInAfterWarp*
processEvent010_2 There be men who shay Sheal Rock ain't always been there. Rumor is, it jusht 'ppeared out of nowheres back one shtormy night.
processEvent010_3 Not a soul in the city ain't looking to win the next Trident and knock our esteemed Admiral off his perch on the Bridge. But to even have a hope, you need a fat purse, and that's why everyone and their cousins are searching for that damned treasure.
processEvent010_4 I been 'earin' whispers of normal folk like you and me joinin' up with them fishbacks. If I ever find one of the traitors, I'll gut 'im, bake 'im, and serve 'im up with a squeeze of lemon.
processEvent010_5 Damn Knights of the Barracuda. If it weren't for them, I'd have been on that island and found that treasure weeks ago...
processEvent010_6 Ah, a new face. Welcome to Limsa Lominsa. You have arrived at an opportune time.
processEvent010_7 Lately, the street's been filled with rumors o' some fantasy island brimmin' with treasure, but I reckon there ain't one in a dozen with an onze o' truth behind 'em. Wish the 'Cudas would just raze the damn rock an' put an end t'all this rubbish.
processEvent010_8 Unless you have information on the Empire, you may take your pleasantries elsewhere.
processEvent020
processEvent020_2
processEvent025
processEvent025_2
processEvent026
processEvent027
processEvent027_2
processEvent027_3
processEvent027_4
processEvent030
processEvent033
processEvent030_2
processEvent035
processEvent035_2
processEvent040
processEvent40_2
processEvent050
processEvent050_2 Intimidating Barracuda speech.
processEvent050_3
processEvent050_4 Totoruto speech.
processEvent050_5
processEvent050_6 Mannskoen speech.
processEvent050_7 Nervous Barracuda speech.
processEvent050_8 Overeager Barracuda speech.
processEvent050_9 Sophisticated Barracuda speech.
processEvent050_10 Smirking Barracuda speech.
processEvent050_11
processEvent050_12
processEvent050_13 Adventurer 1 speech.
processEvent050_14 Adventurer 2 speech.
processEvent050_15 Adventurer 3 speech.
processEvent060 Cutscene leaving the MRD guild and out of the echo.
processEvent065 Cutscene leaving the MRD guild and out of the echo. Sends world master msgs about using NPC linkshells at the end.
processEvent60_2 Talking to Isandorel after echo. "As I said before, you are free to return to...whatever it is you do; however, I ask that you do not roam too far from the city while we continue our investigation into the weapon you were lent."
processEvent070_2 Baderon Linkshell Chat after the MRD sequence.
processEvent600 Cutscene when entering the FSH guild and talking to N'nmulika. Enters an instance with Sisipu.
processEvent600_2 N'nmulika: "Yes, yes. You find yourself in the Pullers' Guild; the Fishermen's Guild; the guild of those who cast nets and lines and then pull and pull them in to collect the delectable offerings of that spectacular sprawling sea stretching all the way to the shimmering sky."
processEvent600_3 N'nmulika: "Come along, come along! Sisipu is a busy woman. Speak with her and learn the hand signals so you can be on your way!"
processEvent600_4  ???: We've received word from one of our boats that a [[|Serpent Reavers|Serpent Reaver]] vessel is anchored off Oschon's Torch.
processEvent601_1 Sisipu's emote sequence: Bow.
processEvent601_2 Sisipu's emote sequence: Clap.
processEvent601_3 Sisipu's emote sequence: Congratulate.
processEvent601_4 Sisipu's emote sequence: Poke.
processEvent601_5 Sisipu's emote sequence: Joy.
processEvent601_6 Sisipu's emote sequence: Wave.
processEvent601_7 Sisipu's emote sequence: Success.
processEvent601_8 Sisipu's emote sequence: Fail.
processEvent602 Speech for Sispu after the the emote test section. "Excellent. You might not be quite as bad as I thought. Just remember, if you happen to see a suspicious-looking someone in or around the lighthouse, be sure to give the correct signal, or you might wind up with an arrow through your head."
processEvent602_2 Speech for ???: "Mastered our signals, have you? Thank the Twelve you're a quick learner. Now off to Zephyr Gate!"
processEvent602_3 Speech for Baderon after the emote test sequence. "Wangled yerself a date with a puller down at the Zephyr Gate, have ye? Not bad fer a new-come drylander. But tell me this: do ye even know where the damn gate is? "
processEvent604 Cutscene for the start of the escort content.
processEvent604_2 Fires a cutscene fade out.
processEvent604_3 Fires a cutscene fade in.
processEvent604_4 Empty function.
processEvent605 Cutscene after the escort content when you arrive at Oschon's Torch. Enters an echo.
processEvent605_2 Speech for Sisipu when you are in the echo.
processEvent610 Cutscene after examining the dead body. With the Ascian and Emerick.
processEvent610_2 "This poor soul has taken his last breath".
processEvent615 Cutscene when you return to Sisipu in the echo. Exits echo.
processEvent615_2 Speech for Baderon between leaving the Sisipu echo and returning to the FSH guild.
processEvent620 Cutscene when you return to the FSH guid.
processEvent625 Baderon Linkshell Chat after the FSH sequence. Asks to visit the forges.
processEvent625_2 Speech for Baderon between the FSH and Forge sequences.
processEvent630 Cutscene with Bodenolf, H'naanza, and Stahlmann in the BSM/ARM guild. Warps to echo.
processEvent630_2 Speech in BSM/ARM echo. Lofa: "Lately, the forges been crawlin' with pirates. Every gang in the city's lookin' to secretly commission 'em a shipwright to build a boat quick enough to slip by the Barracuda fleet and onto Seal Rock.".
processEvent630_3 Speech in BSM/ARM echo. Trinne: "Barracuda or not, I see one more un-sooted brute run through the forge, I'll thrust his head in the cooling troughs."
processEvent630_4 Speech in BSM/ARM echo. Hihine: "Did you see Commodore Sthalmann? He's one of the highest ranking members of the Knights of the Barracuda."
processEvent630_5 Speech in BSM/ARM echo. Mimido: "Treasure on Seal Rock? Hah! The pirates, the 'Cudas, the scholarlies—not a one knows the powers they disturb with their meddlin'."
processEvent630_6 Speech in BSM/ARM echo. Werner: "Fishbacks don't wear armor, but their thick, scaly skin can be a bastard to slice through with your standard axe".
processEvent630_7 Speech in BSM/ARM echo. Tattooed Pirate: "Now I ain't one to shed a tear over no drowned 'Cuda, but they say the 5th never saw th' Sahagin comin'".
processEvent630_8 Speech in BSM/ARM echo. Joellaut: "Three times them eunuchs down at Mealvaan's Gate and them 'Cuda brutes done searched that rock, but ain't no one sayin' a word 'bout what they finds."
processEvent630_9 Speech in BSM/ARM echo. ????: "This is Naldiq & Vymelli's shipyard. We ain't got no rules 'gainst visitors, but you best stay out of our way if you fancy livin' past th' next bell."
processEvent632 Speech when the player talks to H'naanza in the echo. "By the abyss! Those damn Reavers roam the seas like it was their own!".
processEvent632_2 Speech after player talks to H'naanza in the echo. "I would like to believe that you are nothing more than an adventurer, but after what happened today...".
processEvent635 Cutscene with H'naanza and Stahlmann but not; warps out of echo.
processEvent637 Baderon Linkshell Chat after visiting the forges.
processEventComplete Quest completion speech from Baderon.
processEvent1000_1 "Ye claim ye've truly seen a mighty sea beast, eh? Hmph. Ain't the first drylander to come in 'ere spoutin' such bilge..."
processEvent1000_2 "Now, this here creation of mine will cut through their hides like a knife does through butter. Not too bad on Barracudas, neither...hypothetically speaking, that is."
processEvent1000_3 "You can no doubt imagine why our organization is loath to place too much trust in errant adventurers."
processEvent1000_4 "Come along, come along! Sisipu is a busy woman. Speak with her and learn the hand signals so you can be on your way!"
processEvent1000_5 "<sigh> Not what I was expecting, though I must say I was not expecting much."
processEvent1000_6 "If ye're lookin' fer Steelmaster H'naanza, I saw her o'er near the back door, but ye'd be wise not t' interrupt her while she's attendin' t' business with Sthalmann."
processEvent1000_7 "Enter the instance?"
processEventFadeIn604 Empty function.
processTtrBlkNml001 Causes the camera to focus on a Sellsword and speak.
processTtrBlkNml002 Causes the camera to focus on a Sellsword and speak.
processEtc001 "It don't take a bleedin' scholarly to divine what be hidin' in these 'ere crates, friend─ale. A whole bloody lake o' the stuff!"
processEtc002 "Each leve offers ye a task what we call a levequest. Be a good lass/lad an' finish what ye've got t' finish in the time ye've got t' finish it, and ye'll be generously recompensed fer yer kind efforts."
processEtc003 "Lookin' to put a few malms 'twixt you and this reekin' hells hole? Aye, I was the same when I first arrived in Limsa. Good Baderon set me straight, though. You'd be wise to partake in his wisdom afore flutterin' off too far from the nest."
processEventTu_001 Shows the NPC linkshell tutorial widget.
processEventTalkMenuManCutPreview Debug function to watch the cutscenes in this quest.