Game Opcodes:Retainer Search Results

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Revision as of 13:08, 26 March 2018 by Ioncannon (talk | contribs) (Visual Layout)
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Sends the current retainers selling an item during Market Ward search.

Opcode - 0x1DB
Source - Server
Data Size - ___ bytes
Requirements - 0x1D___ was sent by the client.

Data

Offset Data Type Length Variable Description
0x0C uint32 4 Bytes numRetainers The number of retainers in this packet.
0x10 retainerData[] 128 Bytes * numRetainers retainerData A list of objects for each item for sale by a retainer.


retainerData - 128 Bytes Each
Offset Data Type Length Variable Description
0x08 uint32 4 Bytes itemCatalogID The catalogID of the item being sold.
0x0C uint32 4 Bytes marketDenID The market den the retainer is at.
0x10 int32 4 Bytes gilPrice The price of the item.
0x14 uint32 4 Bytes quantity The amount of the item being sold.
0x18 boolean 1 Bytes isStack Is this multiple stacks of items. 0 = false, otherwise true.
0x19 byte 1 Bytes quality The item quality (1 = NQ, 2 = HQ + 1, 3 = HQ + 2, etc).
0x1C string 32 Bytes retainerName The name of the retainer selling the item.
0x60 byte[5] 5 Bytes materiaTypes The materia attached to this item.
0x65 byte[5] 5 Bytes materiaGrades The grade of the materia attached to this item.

Notes

  • This packet is repeated until all items have been sent. Once done, 0x1DC is sent to update the UI.
  • The client will keep updating the window if more of this + 0x1DC packets are sent.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 00 00 00 00 00 00 00 00 numRetainers
0x10 retainerData
0x20
0x30
0x40
0x50
0x60
0x70
0x80
0x90
0xA0
0xB0
0xC0
0xD0
0xE0
0xF0
0x100
0x120
0x130
0x140
0x150
0x160
0x170
0x180
0x190
0x1A0
0x1B0
0x1C0
0x1D0
0x1E0
0x1F0
0x200
0x210
0x220
0x230
0x240
0x250
0x260
0x270
0x280


RetainerData Layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 00 00 00 00 00 00 00 00 itemCatalogID retainerMarketDen
0x10 gilCost quantity isStack quality 00 00 retainerName
0x20
0x30