Game Opcodes:SetEmoteEventCondition

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Revision as of 12:59, 12 April 2022 by Ioncannon (talk | contribs)
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Sets an emote event trigger to this actor. If the specified emote is done on an actor, this triggers. Note that the triggered script will need to still play the animation and msg on the calling player as this overrides the EmoteStandard command.

Opcode - 0x16C
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 byte 1 Bytes priority Unknown for sure.
0x01 byte 1 Bytes isSilent If 1, event won't fire??? Matches isSilent from the push packets.
0x02 byte 2 Bytes emoteID The id of the emote that will trigger this event.
0x04 string 24 Bytes eventName The name of the event that will be sent when a Start/End event is fired.

Notes

Event names can be "emoteDefault1" to emoteDefault8".

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 priority isSilent emoteID
0x10 eventName
0x20 00 00 00 00