Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled.
- Opcode - 0x143
- Source - Server
- Data Size - 0x20 bytes
- Requirements - None
Data
Offset
|
Data Type
|
Length
|
Variable
|
Description
|
0x00 |
uint64 |
8 Bytes |
unk |
|
0x08 |
uint64 |
8 Bytes |
groupIndex1 |
Group ID, usually matched groupIndex2??
|
0x10 |
uint64 |
8 Bytes |
unk2 |
|
0x18 |
uint64 |
8 Bytes |
groupIndex2 |
Group Id.
|
Group Entry
Offset
|
Data Type
|
Length
|
Variable
|
Description
|
0x00 |
uint32 |
4 Bytes |
actorId |
The id of this member.
|
0x04 |
uint32 |
4 Bytes |
localizedNameId |
The id if using a localized name.
|
0x08 |
uint32 |
4 Bytes |
unknown |
|
0x0C |
byte |
1 Bytes |
flag |
Unknown flag.
|
0x0D |
byte |
1 Bytes |
isOnline |
1 if member is online.
|
0x0E |
string |
0x20 Bytes |
customName |
The name if using a custom name.
|
Notes
Visual Layout
Game Opcode layout
|
|
0x0 |
0x1 |
0x2 |
0x3 |
0x4 |
0x5 |
0x6 |
0x7 |
0x8 |
0x9 |
0xA |
0xB |
0xC |
0xD |
0xE |
0xF
|
0x00
|
unknown1
|
groupIndex1
|
0x10
|
unknown2
|
groupIndex2
|