Game Opcodes:SetTargetTime

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Revision as of 18:35, 27 March 2018 by Ioncannon (talk | contribs) (Created page with "Sends Lua Parameters to an actor's script. This calls the "onReceiveDataPacket" function in any actor script that overrides it, providing the sent data. Only the Player an...")
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Sends Lua Parameters to an actor's script. This calls the "onReceiveDataPacket" function in any actor script that overrides it, providing the sent data. Only the Player and Debug actors respond to this packet.

Opcode - 0x138
Source - Server
Data Size - 0x10 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes unknown1
0x00 uint32 4 Bytes unknown2
0x00 uint32 4 Bytes unknown3

Notes

  • This is a useful packet to trigger hooked lua calls, since desktopWidget
    showGauge() does not do anything.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 unknown1 unknown2 unknown3 00 00 00 00