Game Opcodes:Remove Actor
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Revision as of 19:48, 27 March 2018 by Ioncannon (talk | contribs) (Created page with "Deletes an actor from the client's Lua Engine. :; Opcode - 0x0CB :; Source - Server :; Data Size - 0x8 bytes :; Requirements - None == Data == {| class="wikitable sort...")
Deletes an actor from the client's Lua Engine.
- Opcode - 0x0CB
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | actorID | The ID of the actor to remove. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorID | 00 | 00 | 00 | 00 |