Game Opcodes:Set Actor Position
From FFXIV Classic Wiki
Sets the spawn parameters for an actor that was just instantiated.
- Opcode - 0x0CE
- Source - Server
- Data Size - 48 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | unknown | |
0x04 | uint32 | 4 Bytes | actorID | The actor ID that this applies to. |
0x08 | float | 4 Bytes | xPosition | The X position of the spawning actor. |
0x0C | float | 4 Bytes | yPosition | The Y position of the spawning actor. |
0x10 | float | 4 Bytes | zPosition | The Z position of the spawning actor. |
0x14 | float | 4 Bytes | rotation | The rotation of the spawning actor. |
0x24 | uint16 | 2 Bytes | spawnType | The animation to play when this actor spawns. |
0x26 | uint16 | 2 Bytes | isZoningPlayer | This has to be 1 if the actor is a player being zoned. |
Notes
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unknown | actorID | xPosition | yPosition | ||||||||||||
0x10 | zPosition | rotation | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | ||||||
0x20 | 00 | 00 | 00 | 00 | spawnType | isPlayerZoning | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |