Game Opcodes:Set Actor Target (Immediate)

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Revision as of 14:25, 31 July 2018 by Ioncannon (talk | contribs) (Created page with "Moves the actor's head to look at another actor. This is immediate (no animation), and should be used when the actor is created with a target already set. :; Opcode - 0x0DF :...")
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Moves the actor's head to look at another actor. This is immediate (no animation), and should be used when the actor is created with a target already set.

Opcode - 0x0DF
Source - Server
Data Size - 0x8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes actorID The actorID of the actor to look at and target.

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorID 00 00 00 00