Game Opcodes:Play Animation/Effect
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Revision as of 13:02, 3 August 2018 by Ioncannon (talk | contribs) (Created page with "Plays an animation on the actor. Check Animation Codes. Does not lockup movement. :; Opcode - 0x0E0 :; Source - Server :; Data Size - 0x8 bytes :; Requirements - None =...")
Plays an animation on the actor. Check Animation Codes. Does not lockup movement.
- Opcode - 0x0E0
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | string | 4 Bytes | animationID | The ID of the animation to play. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | animationID | 00 | 00 | 00 | 00 |