Game Opcodes:Do Emote

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Revision as of 13:06, 3 August 2018 by Ioncannon (talk | contribs) (Created page with "Plays an emote animation and sends the given emote description to the log. :; Opcode - 0x0E0 :; Source - Server :; Data Size - 0x8 bytes :; Requirements - None == Data == {...")
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Plays an emote animation and sends the given emote description to the log.

Opcode - 0x0E0
Source - Server
Data Size - 0x8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes animationID The ID of the animation to play.
0x04 uint32 4 Bytes targetActorID The actor this emote is being done to.
0x08 uint32 4 Bytes descriptionID The text ID of the animation from the worldMaster sheet.

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 animationID sourceActorID descriptionID 00 00 00 00