Game Opcodes:Starting/Ending Cutscene

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Revision as of 13:24, 3 August 2018 by Ioncannon (talk | contribs) (Created page with "Sent by the client when the player starts a cutscene. :; Opcode - 0x0CE :; Source - Client :; Data Size - 48 bytes :; Requirements - None == Data == {| class="wikitable sor...")
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Sent by the client when the player starts a cutscene.

Opcode - 0x0CE
Source - Client
Data Size - 48 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes unknown
0x04 string 32 Bytes cutsceneName The name of the cutscene that started.
0x24 uint32 4 Bytes unknown Might be garbage data.

Notes

  • 0xC0000000 is sent if the current target is cleared (no target selected).


Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 unknown
0x10 cutsceneName
0x20 unknown