Game Opcodes:Set SpecialEventWork

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Sets the SpecialEventWork fields in the LUA WorldMaster object. This is used to flag the system if a special event is in progress. It effects a few NPCs and the bomb dance emote.

Opcode - 0x196
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x01 byte 1 Bytes 1-8 Flags Sets the flags from _getSpecialEventWork(1-8) to true or false.
0x02 uint16 2 Bytes value1 Sets the value for _getSpecialEventWork(9).
0x04 uint16 2 Bytes value2 Sets the value for _getSpecialEventWork(10).
0x06 uint16 2 Bytes value3 Sets the value for _getSpecialEventWork(11).
0x08 uint16 2 Bytes value4 Sets the value for _getSpecialEventWork(12).
0x0a uint16 2 Bytes value5 Sets the value for _getSpecialEventWork(13).
0x0c uint16 2 Bytes value6 Sets the value for _getSpecialEventWork(14).
0x10 uint16 2 Bytes value7 Sets the value for _getSpecialEventWork(15).

Uses In-Game

Range Gem Color
0 Invisible
1 - 49 Green
50 - 79 Yellow
80+ Red