Game Opcodes:Set SpecialEventWork

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Sets the SpecialEventWork fields in the LUA WorldMaster object. This is used to setup the system for various special events in progress. It effects a few NPCs and the bomb dance emote.

Opcode - 0x196
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x01 byte 1 Bytes 1-8 Flags Sets the flags from _getSpecialEventWork(1-8) to true or false.
0x02 uint16 2 Bytes value1 Sets the value for _getSpecialEventWork(9).
0x04 uint16 2 Bytes value2 Sets the value for _getSpecialEventWork(10).
0x06 uint16 2 Bytes value3 Sets the value for _getSpecialEventWork(11).
0x08 uint16 2 Bytes value4 Sets the value for _getSpecialEventWork(12).
0x0a uint16 2 Bytes value5 Sets the value for _getSpecialEventWork(13).
0x0c uint16 2 Bytes value6 Sets the value for _getSpecialEventWork(14).
0x10 uint16 2 Bytes value7 Sets the value for _getSpecialEventWork(15).
0x12 uint16 2 Bytes value8 Sets the value for _getSpecialEventWork(16).

Uses In-Game

Effected Values Description
PopulaceCompanyShop value1 == 0, 8 or 11. Changes the items for sale (verify this).
Bomb Dance Emote value1 == 18 If true, players can use the Bomb Dance emote. Otherwise it's invisible.
Camp Horizon Aetheryte value1 == 20 Changes something... makes it free? (verify this).
Quest Etc304 value1 == 20 Changes music to 29 (Answers - End of World version).