Game Opcodes:Inventory Begin Change
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Revision as of 12:46, 18 April 2019 by Ioncannon (talk | contribs) (Created page with "Initiates an ItemPackage change sequence. Must be closed by Inventory End Change. After this packet, Game Opcodes:Inventory Set Beg...")
Initiates an ItemPackage change sequence. Must be closed by Inventory End Change. After this packet, Inventory Set Begin sets which ItemPackage to change (closed by Inventory Set End) with InventoryList/SetEquipment packets in between.
- Opcode - 0x16D
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | clearItemPackage | If set to 2, the itemPackage is cleared on the client. Useful when the full list has to be resorted. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | clearItemPackage | 00 | 00 | 00 | 00 | 00 | 00 | 00 |