Game Opcodes:ItemPackage Chunk Start
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Revision as of 12:55, 18 April 2019 by Ioncannon (talk | contribs) (Created page with "Sets the next ItemPackage to begin modifying. Must be in a proper sequence, surrounded by Inventory Begin Change & Game Opcodes:I...")
Sets the next ItemPackage to begin modifying. Must be in a proper sequence, surrounded by Inventory Begin Change & Inventory End Change packets. After this packet, InventoryList/SetEquipment packets may be sent. Must be finished with a ItemPackage Chunk End packet.
- Opcode - 0x146
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | ActorId | 4 Bytes | actorId | The actorId of the actor who's inventory you are changing. |
0x00 | Int16 | 2 Bytes | size | The full size of the ItemPackage. |
0x00 | Int16 | 2 Bytes | code | The ItemPackage code (see the link for a table of codes). |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorId | size | code |