Game Opcodes:ItemPackage Chunk Start

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Sets the next ItemPackage to begin modifying. Must be in a proper sequence, surrounded by Inventory Begin Change & Inventory End Change packets. After this packet, InventoryList/SetEquipment packets may be sent. Must be finished with a ItemPackage Chunk End packet.

Opcode - 0x146
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 ActorId 4 Bytes actorId The actorId of the actor who's inventory you are changing.
0x00 Int16 2 Bytes size The full size of the ItemPackage.
0x00 Int16 2 Bytes code The ItemPackage code (see the link for a table of codes).

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorId size code