Game Opcodes:Load Class Script for Actor
From FFXIV Classic Wiki
Binds a client script to an actor and instantiates the actor in the client's lua engine.
- Opcode - 0x0CC
- Source - Server
- Data Size - 0x128 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | uint32 | 2 Bytes | unknown | |
| 0x02 | uint32 | 2 Bytes | unknown | |
| 0x08 | string | 32 Bytes | actorName | The name of the actor object; used mostly in debug tools within the lua engine. |
| 0x24 | string | 32 Bytes | className | The name of the class that is being bound. |
| 0x44 | luaParams | 196 Bytes | params | Constructor params sent during instantiation. |
Notes
- The first constructor param is always the classpath to the lua script file.
Visual Layout
| Game Opcode layout | ||||||||||||||||
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | unknown | unknown | ||||||||||||||
| 0x10 | actorName | |||||||||||||||
| 0x20 | ||||||||||||||||
| 0x30 | className | |||||||||||||||
| 0x40 | ||||||||||||||||
| 0x50 | ||||||||||||||||
| 0x60 | params | |||||||||||||||
| 0x70 | ||||||||||||||||