Game Opcodes:EndClientOrderEvent

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Ends a currently running event.

Opcode - 0x131
Source - Server
Data Size - 0x50 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 actorID 4 Bytes playerActorID The actor id of the player ending this event.
0x02 uint32 4 Bytes unknown
0x09 byte 1 Bytes unknown
0x0A string 32 Bytes eventName The name of the event that is being ended.

Notes

  • Unknown 1 & 2 is used in a bunch of places. Unknown what it is.
  • The first constructor param is always the classpath to the lua script file.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x000 unknown unknown
0x010 actorName
0x020
0x030 className
0x040
0x050
0x060
0x070
0x080
0x090
0x0A0 params
0x0B0
0x0C0
0x0D0
0x0E0
0x0F0
0x100
0x110
0x120