Game Opcodes:StartServerOrderEventFunction

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Revision as of 17:11, 22 June 2019 by Ioncannon (talk | contribs) (Visual Layout)
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Ends a currently running event.

Opcode - 0x130
Source - Server
Data Size - 0x50 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 actorID 4 Bytes playerActorID The actor id of the player ending this event.
0x04 actorID 4 Bytes ownerActorID The actor id of the actor that owns the event.
0x08 byte 1 Bytes unknown
0x09 string 32 Bytes functionName The name of the event that is being ended.
0x29 string 96 Bytes luaParams The name of the event that is being ended.

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 playerActorID ownerActorID unknown
0x10 eventName
0x20
0x30
0x40
0x50
0x60
0x70
0x80