Game Opcodes:SetTalkEventCondition
From FFXIV Classic Wiki
Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire.
- Opcode - 0x12E
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | byte | 1 Bytes | priority | Unknown for sure. |
| 0x01 | byte | 1 Bytes | isDisabled | If 1, event won't fire. |
| 0x02 | string | 32 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. For talked events it is talkDefault.
|
Notes
Usually the event name is set to "talkDefault".
Visual Layout
| Packet Data layout | ||||||||||||||||
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | priority | isDisabled | ||||||||||||||
| 0x10 | eventName | |||||||||||||||
| 0x20 | 00 | 00 | 00 | 00 | 00 | 00 | ||||||||||