Game Opcodes:KickClientOrderEvent
From FFXIV Classic Wiki
"Kickstarts" an event. When this packet is sent to a player the client will cause a "Start Event" packet to get sent to the server... initiating the event process.
- Opcode - 0x12F
- Source - Server
- Data Size - 0x70 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | playerActorID | The actor id of the player who will trigger this event. |
0x04 | actorID | 4 Bytes | ownerActorID | The actor id of the actor that owns the event. |
0x08 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 5 (NoticeEvent). |
0x09 | ??? | 3 Bytes | unknown | Currently unknown. Most likely a short and a byte? |
0x0C | uint32 | 4 Bytes | serverCodes??? | Appears in different event packets. |
0x10 | string | 32 Bytes | eventName | The name of the event being kicked. |
0x30 | luaParams | 64 Bytes | luaParams | Any lua params this kick event needs. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | playerActorID | ownerActorID | eventType | unknown | serverCodes??? | |||||||||||
0x10 | eventName | |||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | luaParams | |||||||||||||||
0x60 |