Sets the actor's MainState, changing the mode they are in.
- Opcode - 0x134
- Source - Server
- Data Size - 0x28 bytes
- Requirements - Must play an Battle Effect packet after for animations to take effect.
Data
Offset
|
Data Type
|
Length
|
Variable
|
Description
|
0x00 |
byte |
0x1 Bytes |
state |
Turns off and on the partsBreak flags for the model. Used to disable body parts as they are damaged (IE: Ifrit's Horn). Up to 8 flags.
|
0x01 |
byte |
0x1 Bytes |
unknown |
Unknown but players usually 0xBF and monsters 0x3.
|
Known States
Value
|
Description
|
0x00 |
Passive; default state of all actors, shows field idle.
|
0x01 |
Dead; changes the nameplate and disables targeting and commands.
|
0x02 |
Active; starts battle idle and allows for battle commands to fire.
|
0x03 |
Dead 2; unknown.
|
0x0A |
Sitting (Object); used when sitting on a bed or bench.
|
0x0D |
Sitting (Floor); used when sitting on the floor.
|
0x0E |
|
0x0F |
Mounted; plays a mount/dismount animation on transition.
|
0x1E |
Crafting; kneels down to prepare
|
0x1F |
Crafting; brings out main hand tool
|
0x20 |
Crafting; brings out offhand tool
|
0x32 |
Gathering; brings out mainhand tool
|
0x33 |
Gathering; also brings out mainhand tool?
|
0x51 |
Debug? - Wields weapon, locks in place
|
0x5B |
Debug? - Uses Active pose without grabbing weapon, locks in place
|
0x5C |
Debug? - Summons chocobo, but no chocobo
|
Notes
Visual Layout
Game Opcode layout
|
|
0x0 |
0x1 |
0x2 |
0x3 |
0x4 |
0x5 |
0x6 |
0x7
|
0x00
|
state
|
unknown
|