Game Opcodes:Set Actor Position
From FFXIV Classic Wiki
Sets the spawn parameters for an actor that was just instantiated.
- Opcode - 0x0CE
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Contents
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | unknown | |
0x04 | uint32 | 4 Bytes | actorID | The actor ID that this applies to. If it's the player, it is set to 0x00000000. |
0x08 | float | 4 Bytes | xPosition | The X position of the spawning actor. |
0x0C | float | 4 Bytes | yPosition | The Y position of the spawning actor. |
0x10 | float | 4 Bytes | zPosition | The Z position of the spawning actor. |
0x14 | float | 4 Bytes | rotation | The rotation of the spawning actor. |
0x18 | float | 4 Bytes | unknown | |
0x1C | float | 4 Bytes | floatingHeight | The distance from the yPosition to offset the mob at. Require setGroundOn to be true in the class script. Used for Bombs, Imps, etc. |
0x20 | float | 4 Bytes | unknown | |
0x24 | uint16 | 2 Bytes | spawnType | The animation to play when this actor spawns. |
0x26 | uint16 | 2 Bytes | isZoningPlayer | This has to be 1 if the actor is a player being zoned. |
Notes
Spawn Types
The following spawn types were discovered through testing and confirmed in the assembly at 0x58B2D7
. What each does hasn't been 100% confirmed. These were tested on the player actor, some are specifically for mobs.
Value | Description |
---|---|
0x01 | Fades to load, stays on loading screen. |
0x02 | Fades out/in, plays duty teleport in animation. |
0x03 | Fades out/in, plays duty teleport in animation with a different sound. Used by Retainers. |
0x04 | Fades out/in, doesn't work on players (black screen). On mobs it shows the duty teleport in animation. |
0x05 | Fades out/in, plays a yellow animation. |
0x06 | Same as 0x02. |
0x07 | Fades out/in, plays a "light" animation. |
0x08 | Same as 0x02. |
0x09 | Same as 0x02. |
0x0A | Same as 0x02. |
0x0F | Fades out/in, no animation is played. |
0x10 | Fades to load, stays on loading screen. This is used to lock the loading screen when entering Ifrit. |
0x11 | Quick fade out/in, no animation is played. Does not show loading graphic. |
0x12 | Fades player out/in. On fade in, textID 52036 is displayed ("You were removed from the instance due to connectivity issues.").
|
0x13 | If the areaMaster has _isWarpRideChocobo() == true, on fade in textID 25248 is displayed ("You obtain a key item: a chocobo whistle.").
|
0x14 | If rental properties are set by the Set Chocobo Ride packet; the UI will update to show the timer and notification. If the player does not have a chocobo, the mount/dismount button will appear while riding. |
0x15 | Same as 0x10. |
0x16 | Nothing happens, movement update is also ignored. |
0x17 | Long fade out. If areaMaster has isInstanceRaid() == true, on fade in textID 34270 is displayed ("You are sucked into the shifting sands...").
|
0x18 | Fades player out/in. On fade in, textID 51139 is displayed ("You feel unsettled after the nightmare...").
|
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unknown | actorID | xPosition | yPosition | ||||||||||||
0x10 | zPosition | rotation | unknown | floatingHeight | ||||||||||||
0x20 | unknown | spawnType | isPlayerZoning |