Game Opcodes:Map Change & UI Change
From FFXIV Classic Wiki
- Opcode - 0x0E2
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | switch | If set to 0x15, locks UI. 0x16 unlocks. Any other value and it calls a function to do something else |
Notes
Can be used to lock controls during a cutscene to prevent a player skipping it.
General instances of are used with 0x00 in situations involving zoning or seamless zones?
Ifrit's encounter uses 0x10.
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | switch | 00 | 00 | 00 | 00 |