Game Opcodes:Set Group LayoutID
From FFXIV Classic Wiki
Something to do with modifying the party list?
- Opcode - 0x18B
- Source - Server
- Data Size - 56 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | uint64 | 8 Bytes | groupID | ID of the group involved |
| 0x08 | uint32 | 4 Bytes | actorID | ID if the actor to modify |
| 0x0B | uint32 | 4 Bytes | displayNameID | 0xFFFFFFFF for players/custom. |
| 0x10 | uint32 | 4 Bytes | layoutID | Map layout the actorID is in |
| 0x14 | byte | 1 Byte | unknown1 | Sometimes 0, sometimes 1. Online state? Verify |
| 0x15 | byte | 1 Byte | unknown2 | Always 1? |
| 0x16 | string | 34 Bytes | actorName | Client will assign this name to the actor in the party list if actor isn't in rendering range |
Notes
- Has something to do with keeping party members updated in some fashion when they're not in range of the player.
- Possibly related to map markers?
Visual Layout
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | groupID | actorID | displayNameID | |||||||||||||
| 0x10 | layoutID | unk1 | unk2 | |||||||||||||
| 0x20 | actorName | |||||||||||||||
| 0x30 | ||||||||||||||||