Game Opcodes:Target Locked
From FFXIV Classic Wiki
Sent by the client when the player locks a target.
- Opcode - 0x0CC
- Source - Client
- Data Size - 8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | currentLockedTarget | The actorID of the target they are locked to. |
0x04 | uint32 | 4 Bytes | unknown | Unknown. |
Notes
- 0xC0000000 is sent if the current locked target is cleared (no target locked).
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | currentLockedTarget | unknown |