User contributions
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- 14:24, 28 March 2025 (diff | hist) . . (-126) . . m Game Opcodes:Stops control (0x14) and starts (0x15). (Removing my conjecture since there's no real point documenting guesses.) (current)
- 00:30, 28 March 2025 (diff | hist) . . (+765) . . m Game Opcodes:Stops control (0x14) and starts (0x15). (More notes.)
- 00:16, 28 March 2025 (diff | hist) . . (+1,714) . . N Game Opcodes:Stops control (0x14) and starts (0x15). (Populating the page and adding Showmo's findings to it until anything else is further confirmed.)
- 10:08, 25 March 2025 (diff | hist) . . (+538) . . m Game Opcodes:Create Actor (Dumping the list that Ion discovered.) (current)
- 14:34, 22 March 2025 (diff | hist) . . (+427) . . m Game Opcodes:Set Status @ Index (Added the notes from 0x179 that are applicable here too.) (current)
- 14:31, 22 March 2025 (diff | hist) . . (+1,183) . . N Game Opcodes:Set Status @ Index (Start of the part.)
- 14:21, 22 March 2025 (diff | hist) . . (+33) . . m Game Opcodes:Set All Status (Forgot to remove the Unfinished category.) (current)
- 14:15, 22 March 2025 (diff | hist) . . (+7) . . m Game Opcodes:Set All Status
- 14:15, 22 March 2025 (diff | hist) . . (+113) . . m Game Opcodes:Set All Status
- 14:12, 22 March 2025 (diff | hist) . . (+3,261) . . N Game Opcodes:Set All Status (Start of the page.)
- 08:52, 22 March 2025 (diff | hist) . . (+154) . . m Game Opcodes:Set Actor MainState (→Known States: Added Decimal column, got tired of converting some of these manually every time.) (current)
- 15:57, 21 March 2025 (diff | hist) . . (+73) . . m Animations and VFX (current)
- 14:38, 21 March 2025 (diff | hist) . . (+260) . . m Animations and VFX (→VFX Categories: Added hex)
- 11:46, 21 March 2025 (diff | hist) . . (+86) . . m Animations and VFX (Added 124)
- 11:37, 21 March 2025 (diff | hist) . . (+69) . . m Animations and VFX
- 11:20, 21 March 2025 (diff | hist) . . (+84) . . m Animations and VFX (Added cat 120)
- 11:11, 21 March 2025 (diff | hist) . . (+276) . . m Animations and VFX (→VFX Categories: Added more categories.)
- 10:13, 21 March 2025 (diff | hist) . . (+36) . . m Animations and VFX (Updating contents of VFX Categories to match the internal strings.)
- 17:53, 12 December 2022 (diff | hist) . . (+51) . . m Game Opcodes:Move Actor to Position (Added info about a conditional regarding floatingHeight.) (current)
- 17:52, 12 December 2022 (diff | hist) . . (+52) . . m Game Opcodes:Set Actor Position (Added info about a conditional regarding floatingHeight.) (current)
- 22:05, 6 December 2022 (diff | hist) . . (+14) . . m Main Page (Added Unknowns link under Game Data) (current)
- 11:25, 5 December 2022 (diff | hist) . . (-45) . . m Unknowns (→Nameplate hidden when player is unable to move: Simplified phrasing) (current)
- 11:22, 5 December 2022 (diff | hist) . . (+7) . . m Unknowns (→Linkshell/Company strings: Minor phrasing changes.)
- 11:18, 5 December 2022 (diff | hist) . . (+23) . . Unknowns (→Linkshell/Company strings)
- 11:14, 5 December 2022 (diff | hist) . . (+59) . . m Unknowns (→Nameplate hidden when player is unable to move)
- 11:13, 5 December 2022 (diff | hist) . . (+16) . . m Unknowns (Fixed spacing)
- 11:12, 5 December 2022 (diff | hist) . . (+1,508) . . N Unknowns (Started page, since I'm tired of forgetting things.)
- 00:57, 15 August 2022 (diff | hist) . . (+172) . . m Game Opcodes:Position Update (Just making a note of one of the unknowns) (current)
- 23:25, 8 April 2022 (diff | hist) . . (+78) . . m Quests (Added Prophecy Inspection to "In Progress") (current)
- 22:52, 8 April 2022 (diff | hist) . . (+530) . . m Prophecy Inspection (Filled in the functions.) (current)
- 22:38, 8 April 2022 (diff | hist) . . (+517) . . N Prophecy Inspection (Page started)
- 21:56, 8 April 2022 (diff | hist) . . (+136) . . m Mysteries of the Red Moon (current)
- 20:43, 8 April 2022 (diff | hist) . . (+78) . . m Quests
- 20:42, 8 April 2022 (diff | hist) . . (+12) . . m Quests (Added some line breaks to keep PreReq column width sane.)
- 20:41, 8 April 2022 (diff | hist) . . (+112) . . m Mysteries of the Red Moon
- 20:05, 8 April 2022 (diff | hist) . . (+416) . . N Mysteries of the Red Moon (Page started)
- 00:36, 5 April 2022 (diff | hist) . . (-69) . . m Private Eyes (Confirmed an npc dialog) (current)
- 19:06, 3 April 2022 (diff | hist) . . (+117) . . m Private Eyes
- 19:06, 3 April 2022 (diff | hist) . . (+434) . . m Private Eyes (Filled in the functions.)
- 17:56, 3 April 2022 (diff | hist) . . (-34) . . m Private Eyes
- 17:55, 3 April 2022 (diff | hist) . . (+469) . . N Private Eyes (Page started)
- 17:51, 3 April 2022 (diff | hist) . . (+110) . . Quests
- 20:53, 2 April 2022 (diff | hist) . . (-33) . . In Plain Sight (Confirmed a couple npc dialogs.) (current)
- 07:48, 24 March 2022 (diff | hist) . . (+316) . . Game Opcodes:StartServerOrderEventFunction (→Notes: Added known types because I'm tired of checking under LuaUtils.cs for it)
- 21:52, 19 March 2022 (diff | hist) . . (0) . . m Game Opcodes:Set Weather (Corrected opcode value.) (current)
- 22:20, 15 March 2022 (diff | hist) . . (-95) . . m Populace Animation (Removed sorting on the table. Made the header single-line some to minimize whitespace.) (current)
- 22:03, 15 March 2022 (diff | hist) . . (+30,882) . . Populace Animation (Dumped the master list. Kept the old table for now to eventually port its observations over.)
- 03:55, 12 March 2022 (diff | hist) . . (+148) . . m Quests
- 03:42, 12 March 2022 (diff | hist) . . (0) . . m In Plain Sight (Reorganizing my guesses based on examining the dialog against the others.)
- 03:39, 12 March 2022 (diff | hist) . . (+6) . . m In Plain Sight (Correcting npc name)
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