Revision history of "Game Opcodes:Target Locked"

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  • (cur | prev) 12:07, 26 March 2018Ioncannon (talk | contribs). . (1,197 bytes) (+1,197). . (Created page with "Sent by the client when the player locks a target. :; Opcode - 0x0CC :; Source - Client :; Data Size - 8 bytes :; Requirements - None == Data == {| class="wikitable sortabl...")