Difference between revisions of "The Thousand Maws of Toto-Rak"

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(Special Actors)
(Special Actors: Added actorclass ids)
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===Posters===
 
===Posters===
  
Throughout Toto-Rak are posters from some Gridanian expedition. The class for these is <code>RaidDungeonPoster</code>. When talked to, the event <code>eventTalkRead</code> is called, with a parameter number from 1 to 10 specifying the message.
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Throughout Toto-Rak are posters from some Gridanian expedition. The class for these is <code>RaidDungeonPoster</code>, id <code>1200227</code>. When talked to, the event <code>eventTalkRead</code> is called, with a parameter number from 1 to 10 specifying the message.
  
 
===Photocells===
 
===Photocells===
  
Players pickup photocells to open up barriers blocking their path. The class for these is  <code>RaidDungeonLight</code>. The event  <code>askYesNo</code> simply shows an ask widget if they want to pick it up.
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Players pickup photocells to open up barriers blocking their path. The class for these is  <code>RaidDungeonLight</code>, <code>1200226</code>. The event  <code>askYesNo</code> simply shows an ask widget if they want to pick it up.
  
 
===Barriers===
 
===Barriers===
  
After collecting photocells, players insert them into a magitek device. The class for this actor is  <code>RaidDungeonBarrier</code>. It has two events,  <code>eventTalkRead</code> and  <code>askYesNo</code>. The first one is displayed when you do not have sufficient photocells, the second show the ask widget to insert them.
+
After collecting photocells, players insert them into a magitek device. The class for this actor is  <code>RaidDungeonBarrier</code>, id potentially <code>1200228</code>. It has two events,  <code>eventTalkRead</code> and  <code>askYesNo</code>. The first one is displayed when you do not have sufficient photocells, the second show the ask widget to insert them.
  
 
Once inserted the map object barrier can be disabled using the `hide` animation. Theoretically a  <code>DoorServer</code> object keeps it open.
 
Once inserted the map object barrier can be disabled using the `hide` animation. Theoretically a  <code>DoorServer</code> object keeps it open.

Revision as of 20:04, 27 February 2020

Game Description

Dungeon Mechanics

  • Instanced
  • 2-4 Players
  • 1 hour timelimit
  • Bosses: Antares, Sargas, Shaula (Only 1 of em)

Loot Table

Quests

Quest ID File Quest Name
111410 com5l0 Imperial Devices (Limsa Lominsa)
111610 com5g0 Imperial Devices (Gridania)
111810 com5u0 Imperial Devices (Ul`Dah

Special Actors

Posters

Throughout Toto-Rak are posters from some Gridanian expedition. The class for these is RaidDungeonPoster, id 1200227. When talked to, the event eventTalkRead is called, with a parameter number from 1 to 10 specifying the message.

Photocells

Players pickup photocells to open up barriers blocking their path. The class for these is RaidDungeonLight, 1200226. The event askYesNo simply shows an ask widget if they want to pick it up.

Barriers

After collecting photocells, players insert them into a magitek device. The class for this actor is RaidDungeonBarrier, id potentially 1200228. It has two events, eventTalkRead and askYesNo. The first one is displayed when you do not have sufficient photocells, the second show the ask widget to insert them.

Once inserted the map object barrier can be disabled using the `hide` animation. Theoretically a DoorServer object keeps it open.

Map Objects