Difference between revisions of "Game Opcodes:EntrustItem"

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(Created page with "Sets the currently stored items in the Armour. It is simply a flag if the player has the item stored or not. This is why all extra details are deleted when items are stored....")
 
(Updating the page with newer findings.)
 
(2 intermediate revisions by one other user not shown)
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! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 
|-
 
|-
| 0x00 || bitstream || 16 Bytes || storedItems || A bit stream of all the stored items in the Armour.
+
| 0x00 || bitstream || 32 Bytes || storedItems || A bit stream of all the stored items in the Armour.
 
|}
 
|}
 +
 +
== Notes ==
 +
 +
:* Client supports up to 32 bytes in flags for items, but as of v1.23b, only 20 bytes were ever used.
  
 
== Visual Layout ==
 
== Visual Layout ==
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|-
 
|-
 
! 0x00
 
! 0x00
| colspan="16" style="background:#CEE0F2" | '''storedItems'''
+
| colspan="16" rowspan="2" style="background:#CEE0F2" | '''storedItems'''
! 0x120
+
|-
 +
! 0x10
 
|}
 
|}

Latest revision as of 19:42, 23 March 2021

Sets the currently stored items in the Armour. It is simply a flag if the player has the item stored or not. This is why all extra details are deleted when items are stored.

Opcode - 0x1A5
Source - Server
Data Size - 0x38 bytes
Requirements - Request sent by ItemStorage actor.

Data

Offset Data Type Length Variable Description
0x00 bitstream 32 Bytes storedItems A bit stream of all the stored items in the Armour.

Notes

  • Client supports up to 32 bytes in flags for items, but as of v1.23b, only 20 bytes were ever used.

Visual Layout

Packet Data Layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 storedItems
0x10