Difference between revisions of "Game Opcodes:Set Cutscene Book Details"
From FFXIV Classic Wiki
m (Added Unfinished state and a to-do of what's needed.) |
(Documented one of the unknowns, added more information under completedInstance.) |
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| 0x00 || byte || 1 Byte || unk1 || Unknown use. | | 0x00 || byte || 1 Byte || unk1 || Unknown use. | ||
|- | |- | ||
− | | 0x01 || uint16 || 2 Bytes || | + | | 0x01 || uint16 || 2 Bytes || msqInstance || Covers the Nightmare cutscenes (2nd bit opens all three versions of it), as well as the Castrum Novum intro cutscene (8th bit). The other 14 bits do nothing? |
|- | |- | ||
| 0x03 || byte || 1 Byte || unk3 || Unknown. Set to 0x0. | | 0x03 || byte || 1 Byte || unk3 || Unknown. Set to 0x0. | ||
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| 0x07 || byte || 1 Byte || sNpcPersonality || The personality of the Path Companion | | 0x07 || byte || 1 Byte || sNpcPersonality || The personality of the Path Companion | ||
|- | |- | ||
− | | 0x08 || byte || 1 Byte || completedInstance || | + | | 0x08 || byte || 1 Byte || completedInstance || Covers cutscenes for Instanced Raids, as well as Hamlets under 'Other'. Bit layout under the Notes section. |
|- | |- | ||
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:* The client reads completedQuest's first bit as quest ID's 110001 completion state, with every bit from there-on adding 1 to that value. | :* The client reads completedQuest's first bit as quest ID's 110001 completion state, with every bit from there-on adding 1 to that value. | ||
:::Due to skips in numbers between categories of quests, this leads to a lot of empty entries in the journal if one were to 0xFF the entire bitstream. | :::Due to skips in numbers between categories of quests, this leads to a lot of empty entries in the journal if one were to 0xFF the entire bitstream. | ||
+ | |||
+ | :* completedInstance bit layout - | ||
+ | ::: 1 = Thousand Maws of Toto-Rak (Instanced Raids) | ||
+ | ::: 2 = Dzemael Darkhold (Instanced Raids) | ||
+ | ::: 3 = Aurum Vale (Instanced Raids) | ||
+ | ::: 4 = Cutter's Cry (Instanced Raids) | ||
+ | ::: 5 = The Battle for Aleport (Opening & Ending) | ||
+ | ::: 6 = The Battle for Hyrstmill (Opening & Ending) | ||
+ | ::: 7 = The Battle for the Golden Bazaar (Opening & Ending) | ||
+ | ::: 8 = n/a | ||
+ | |||
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! 0x00 | ! 0x00 | ||
| style="background:#CEE0F2" | '''unk1''' | | style="background:#CEE0F2" | '''unk1''' | ||
− | | colspan="2" style="background:#8FA6E8" | ''' | + | | colspan="2" style="background:#8FA6E8" | '''msqInstance ''' |
| style="background:#f1cbff" | '''unk3''' | | style="background:#f1cbff" | '''unk3''' | ||
| colspan="2" style="background:#f0f8ff" | '''sNpcActorIdOffset''' | | colspan="2" style="background:#f0f8ff" | '''sNpcActorIdOffset''' |
Revision as of 01:50, 26 June 2021
Sets the information needed for the "The Unending Journey" cutscene book actor. This includes completed quests as well as Path Companion info. This should be sent when the player zones into the inn.
TO-DO: Requires further documenting of the Path Companion (eg. their name), as well as whichever byte(s) handles the "Others" category
- Opcode - 0x1A3
- Source - Server
- Data Size - 0x130 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Byte | unk1 | Unknown use. |
0x01 | uint16 | 2 Bytes | msqInstance | Covers the Nightmare cutscenes (2nd bit opens all three versions of it), as well as the Castrum Novum intro cutscene (8th bit). The other 14 bits do nothing? |
0x03 | byte | 1 Byte | unk3 | Unknown. Set to 0x0. |
0x04 | uint16 | 2 Bytes | sNpcActorIdOffset | The offset from the base Actor Class ID used to define what the player's Path Companion looks like. |
0x06 | byte | 1 Byte | sNpcSkin | The skin color of the Path Companion. |
0x07 | byte | 1 Byte | sNpcPersonality | The personality of the Path Companion |
0x08 | byte | 1 Byte | completedInstance | Covers cutscenes for Instanced Raids, as well as Hamlets under 'Other'. Bit layout under the Notes section. |
0x109 | bitstream | 250 Bytes | completedQuest | A bit stream of all the completed quests the player had done, which let's the player view their respective cutscenes. |
Notes
- The client reads completedQuest's first bit as quest ID's 110001 completion state, with every bit from there-on adding 1 to that value.
- Due to skips in numbers between categories of quests, this leads to a lot of empty entries in the journal if one were to 0xFF the entire bitstream.
- completedInstance bit layout -
- 1 = Thousand Maws of Toto-Rak (Instanced Raids)
- 2 = Dzemael Darkhold (Instanced Raids)
- 3 = Aurum Vale (Instanced Raids)
- 4 = Cutter's Cry (Instanced Raids)
- 5 = The Battle for Aleport (Opening & Ending)
- 6 = The Battle for Hyrstmill (Opening & Ending)
- 7 = The Battle for the Golden Bazaar (Opening & Ending)
- 8 = n/a
Visual Layout
Packet Data Layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unk1 | msqInstance | unk3 | sNpcActorIdOffset | sNpcSkin | sNpcPersonality | completedInstance | |||||||||
0x10 | completedQuests | |||||||||||||||
~ | ||||||||||||||||
0xF0 | ||||||||||||||||
0x100 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | |||
0x110 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
0x120 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |