Difference between revisions of "Game Opcodes:Set Map"

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m (Visual Layout: Formatting change to reduce line count.)
(Visual Layout)
Line 29: Line 29:
 
== Visual Layout ==
 
== Visual Layout ==
  
{| class="wikitable" style="border: 1px solid black;"  
+
{| class="wikitable" style="border:1px solid black; text-align:center;"
 
|  
 
|  
 
! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF
 
! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF
 
|-
 
|-
 
! 0x00
 
! 0x00
| colspan="4" style="background:#CEE0F2; text-align:center" | '''mapID'''
+
| colspan="4" style="background:#CEE0F2" | '''mapID'''
| colspan="4" style="background:#8FA6E8; text-align:center" | '''regionID'''
+
| colspan="4" style="background:#8FA6E8" | '''regionID'''
| colspan="4" style="background:#C0E8A7; text-align:center" | '''unknown'''
+
| colspan="4" style="background:#C0E8A7" | '''unknown'''
| colspan="4" style="background:#FFA2F0; text-align:center" | '''[padding]'''
+
| colspan="4" style="background:#FFA2F0" | '''[padding]'''
 
|-
 
|-
 
! 0x10
 
! 0x10

Revision as of 23:31, 23 March 2018

Sets up the client to load a new map. Note that loading is not immediate.

Opcode - 0x005
Data Size - 16 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes mapID The map file the client should load.
0x04 uint32 4 Bytes regionID The zoneID the player is loading into. This changes the naming of where the player "is".
0x08 uint32 4 Bytes unknown Retail always set this value to 0x28.

Notes

  • mapID corresponds to the top level map files in the client's data folder.
  • A list of names the regionID links to is in xtx_placeName.


Visual Layout

0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 mapID regionID unknown [padding]
0x10 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F
0x20 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F
0x30 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F
0x40 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F
0x50 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F
0x60 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F
0x70 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
0x80 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F
0x90 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F
0xA0 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF