Difference between revisions of "Game Opcodes:Set Weather"

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(Created page with "Transitions the client's weather to a new one. :; Data Size - 8 bytes :; Requirements - None == Data == {| class="wikitable sortable" width="100%" ! width="50px" style="tex...")
 
m (Corrected opcode value.)
 
(4 intermediate revisions by one other user not shown)
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Transitions the client's weather to a new one.
 
Transitions the client's weather to a new one.
  
 +
:; Opcode - 0x00D
 
:; Data Size - 8 bytes
 
:; Data Size - 8 bytes
 
:; Requirements - None
 
:; Requirements - None
Line 8: Line 9:
 
{| class="wikitable sortable" width="100%"
 
{| class="wikitable sortable" width="100%"
 
! width="50px" style="text-align: center; font-size: 14px;" | Offset
 
! width="50px" style="text-align: center; font-size: 14px;" | Offset
! width="50px" style="text-align: center; font-size: 14px;" | Data Type
+
! width="60px" style="text-align: center; font-size: 14px;" | Data Type
 +
! width="60px" style="text-align: center; font-size: 14px;" | Length
 +
! width="60px" style="text-align: center; font-size: 14px;" | Variable
 
! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 
|-
 
|-
| 0x00 || uint32 || The [[weather]] to change to.
+
| 0x00 || uint32 || 4 Bytes || weatherId || The [[weather]] to change to.
 
|-
 
|-
| 0x04 || uint32 || How many seconds the transition will take to change weather.
+
| 0x04 || uint32 || 4 Bytes || transitionTime || How many seconds the transition will take to change weather.
 
|}
 
|}

Latest revision as of 20:52, 19 March 2022

Transitions the client's weather to a new one.

Opcode - 0x00D
Data Size - 8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes weatherId The weather to change to.
0x04 uint32 4 Bytes transitionTime How many seconds the transition will take to change weather.