Difference between revisions of "Game Opcodes:Set Weather"
From FFXIV Classic Wiki
m (Corrected opcode value.) |
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(2 intermediate revisions by one other user not shown) | |||
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Transitions the client's weather to a new one. | Transitions the client's weather to a new one. | ||
+ | :; Opcode - 0x00D | ||
:; Data Size - 8 bytes | :; Data Size - 8 bytes | ||
:; Requirements - None | :; Requirements - None | ||
Line 10: | Line 11: | ||
! width="60px" style="text-align: center; font-size: 14px;" | Data Type | ! width="60px" style="text-align: center; font-size: 14px;" | Data Type | ||
! width="60px" style="text-align: center; font-size: 14px;" | Length | ! width="60px" style="text-align: center; font-size: 14px;" | Length | ||
+ | ! width="60px" style="text-align: center; font-size: 14px;" | Variable | ||
! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || uint32 || 4 Bytes || The [[weather]] to change to. | + | | 0x00 || uint32 || 4 Bytes || weatherId || The [[weather]] to change to. |
|- | |- | ||
− | | 0x04 || uint32 || 4 Bytes || How many seconds the transition will take to change weather. | + | | 0x04 || uint32 || 4 Bytes || transitionTime || How many seconds the transition will take to change weather. |
|} | |} |
Latest revision as of 20:52, 19 March 2022
Transitions the client's weather to a new one.
- Opcode - 0x00D
- Data Size - 8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | weatherId | The weather to change to. |
0x04 | uint32 | 4 Bytes | transitionTime | How many seconds the transition will take to change weather. |