Difference between revisions of "Game Opcodes:Position Update"
From FFXIV Classic Wiki
m (Just making a note of one of the unknowns) |
|||
(4 intermediate revisions by one other user not shown) | |||
Line 15: | Line 15: | ||
! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || uint64 || 8 Bytes || | + | | 0x00 || uint64 || 8 Bytes || timestamp || The client's current timestamp. |
|- | |- | ||
| 0x08 || float || 4 Bytes || posX || The x-horizontal position of the player in world coordinates. | | 0x08 || float || 4 Bytes || posX || The x-horizontal position of the player in world coordinates. | ||
Line 26: | Line 26: | ||
|- | |- | ||
| 0x18 || uint16 || 2 Bytes || moveState || The [[move state]] the player is currently in. | | 0x18 || uint16 || 2 Bytes || moveState || The [[move state]] the player is currently in. | ||
+ | |- | ||
+ | | 0x1A || || 6 Bytes || unknown || (likely is a uint16 + uint32): Values change in relation to mouse movement & interactions with the screen and various widgets. | ||
|} | |} | ||
== Notes == | == Notes == | ||
− | :* The | + | :* The [[Game Opcodes:Pong|Pong]] packet seems to control the rate at which this packet is sent. |
:* Data at the end is unknown for now. | :* Data at the end is unknown for now. | ||
− | |||
== Visual Layout == | == Visual Layout == |
Latest revision as of 23:57, 14 August 2022
Client update giving the current position and movement state the player actor is in. This is sent at a regular interval.
- Opcode - 0x0CA
- Source - Client
- Data Size - 20 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint64 | 8 Bytes | timestamp | The client's current timestamp. |
0x08 | float | 4 Bytes | posX | The x-horizontal position of the player in world coordinates. |
0x0C | float | 4 Bytes | posY | The vertical position of the player in world coordinates. |
0x10 | float | 4 Bytes | posZ | The y-horizontal position of the player in world coordinates. |
0x14 | float | 4 Bytes | posZ | The current rotation of the player. |
0x18 | uint16 | 2 Bytes | moveState | The move state the player is currently in. |
0x1A | 6 Bytes | unknown | (likely is a uint16 + uint32): Values change in relation to mouse movement & interactions with the screen and various widgets. |
Notes
- The Pong packet seems to control the rate at which this packet is sent.
- Data at the end is unknown for now.
Visual Layout
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | timestamp | posX | posY | |||||||||||||
0x10 | posZ | rotation | moveState | unknown |