Difference between revisions of "Unknowns"

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m (Linkshell/Company strings: Minor phrasing changes.)
m (Nameplate hidden when player is unable to move: Simplified phrasing)
 
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| Description
 
| Description
| During zone transitions into quest-related triggers, the namebar of the player is hidden and they're unable to move until presumably the server dictates they're able to do so.
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| During zone transitions into quest-related triggers on retail, the player nameplate is hidden until they're allowed to move again.
 
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| Problem
 
| Problem

Latest revision as of 10:25, 5 December 2022

An unorganized list of long-standing unknowns with the client.


Magitek Terminals

Description In instanced dungeons, these have a circular aura effect around them to signal where players need to stand for a period of time to activate it.
Problem Figuring out the trigger for this effect is unknown.
Notes BgObj model b936. Textures for the effect appear packed along with each variation of the model. Calling LIB animations does nothing for it other than the 'pulse' effect in the 3-9 range.

Linkshell/Company strings

Description There are GameMessages involving the name of a Linkshell or Company in its dialog.
Problem Sending an Invite or equipping an LS displays a "." in text.
Notes WorldMaster ids like 25131, 25150, and 25151 exhibit the issue. In the sheets the LS/Company are called under [@STRING($EA(2))] or [@STRING($EB(49))].
$EA operator - We do not know what its function is or how to set values in the client for it to use.
$EB operator - calling values that far (eg. 15+) is unknown how to set since it's out of the luaParam range for SendGameMessage

Nameplate hidden when player is unable to move

Description During zone transitions into quest-related triggers on retail, the player nameplate is hidden until they're allowed to move again.
Problem This isn't replicated at present.
Notes Need to research for accuracy reasons.