Difference between revisions of "Game Opcodes:Mass Set Item Modifier"

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(Created page with "Seems to happen whenever the player actor is recreated. Sets up the UI somehow? :; Opcode - 0x191 :; Source - Server :; Data Size - 0x88 bytes :; Requirements - None == Data...")
 
(Visual Layout)
Line 32: Line 32:
 
! 0x00
 
! 0x00
 
| colspan="8" style="background:#8FA6E8" | '''itemID'''
 
| colspan="8" style="background:#8FA6E8" | '''itemID'''
| colspan="8" style="background:#8FA6E8" |
+
| colspan="8" style="background:#880088" |
 
|-
 
|-
 
! 0x10
 
! 0x10

Revision as of 15:48, 27 March 2018

Seems to happen whenever the player actor is recreated. Sets up the UI somehow?

Opcode - 0x191
Source - Server
Data Size - 0x88 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint64 8 Bytes itemID The unique item ID for the item being modified.
0x08 Item Modifer __ Bytes modifer The newly updated modifier object.

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 itemID
0x10 modifier
0x20

-

0x30

-

0x40

-

0x50

-

0x60

-

0x70

-

0x80