Difference between revisions of "Game Opcodes:Mass Set Item Modifier"
From FFXIV Classic Wiki
(Created page with "Seems to happen whenever the player actor is recreated. Sets up the UI somehow? :; Opcode - 0x191 :; Source - Server :; Data Size - 0x88 bytes :; Requirements - None == Data...") |
(→Visual Layout) |
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! 0x00 | ! 0x00 | ||
| colspan="8" style="background:#8FA6E8" | '''itemID''' | | colspan="8" style="background:#8FA6E8" | '''itemID''' | ||
− | | colspan="8" style="background:# | + | | colspan="8" style="background:#880088" | |
|- | |- | ||
! 0x10 | ! 0x10 |
Revision as of 15:48, 27 March 2018
Seems to happen whenever the player actor is recreated. Sets up the UI somehow?
- Opcode - 0x191
- Source - Server
- Data Size - 0x88 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint64 | 8 Bytes | itemID | The unique item ID for the item being modified. |
0x08 | Item Modifer | __ Bytes | modifer | The newly updated modifier object. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | itemID | |||||||||||||||
0x10 | modifier | |||||||||||||||
0x20
- |
0x30
- |
0x40
- |
0x50
- |
0x60
- |
0x70
- |
0x80 |