Difference between revisions of "Game Opcodes:Mass Set Item Modifier"
From FFXIV Classic Wiki
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Revision as of 15:49, 27 March 2018
Seems to happen whenever the player actor is recreated. Sets up the UI somehow?
- Opcode - 0x191
- Source - Server
- Data Size - 0x88 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | uint64 | 8 Bytes | itemID | The unique item ID for the item being modified. |
| 0x08 | Item Modifer | __ Bytes | modifer | The newly updated modifier object. |
Notes
Visual Layout
| Game Opcode layout | ||||||||||||||||
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | itemID | |||||||||||||||
| 0x10 | modifier | |||||||||||||||
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| 0x30 | ||||||||||||||||
| 0x40 | ||||||||||||||||
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