Difference between revisions of "Game Opcodes:Mass Set Item Modifier"

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(Visual Layout)
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Seems to happen whenever the player actor is recreated. Sets up the UI somehow?
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Modifies an item's modifier in the player's inventory. An item is referenced by it's unique ID and the data is change all at once with a newly updated modifier object. Must be sent after a [[Game Opcodes:Mass Set Item Modifier Begin||Mass Set Item Modifier Begin]] packet. Multiple packets may be sent, with [[Game Opcodes:Mass Set Item Modifier Begin||Mass Set Item Modifier End]] ending the series.
  
:; Opcode - 0x191
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:; Opcode - 0x190
 
:; Source - Server
 
:; Source - Server
 
:; Data Size - 0x88 bytes
 
:; Data Size - 0x88 bytes
:; Requirements - None
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:; Requirements - [[Game Opcodes:Mass Set Item Modifier Begin||Mass Set Item Modifier Begin]] was sent.
  
 
== Data ==
 
== Data ==

Revision as of 15:52, 27 March 2018

Modifies an item's modifier in the player's inventory. An item is referenced by it's unique ID and the data is change all at once with a newly updated modifier object. Must be sent after a |Mass Set Item Modifier Begin packet. Multiple packets may be sent, with |Mass Set Item Modifier End ending the series.

Opcode - 0x190
Source - Server
Data Size - 0x88 bytes
Requirements - |Mass Set Item Modifier Begin was sent.

Data

Offset Data Type Length Variable Description
0x00 uint64 8 Bytes itemID The unique item ID for the item being modified.
0x08 Item Modifer __ Bytes modifer The newly updated modifier object.

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 itemID
0x10 modifier
0x20
0x30
0x40
0x50
0x60
0x70
0x80