Difference between revisions of "Game Opcodes:Mass Set Item Modifier"
From FFXIV Classic Wiki
m (Ioncannon moved page Game Opcodes:Mass Set Item Modifier (x2) to Game Opcodes:Mass Set Item Modifier without leaving a redirect: No x2) |
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== See Also == | == See Also == | ||
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+ | :* [[Game Opcodes:Mass Set Item Modifier Begin|Mass Set Item Modifier Begin]] | ||
+ | :* [[Game Opcodes:Mass Set Item Modifier End|Mass Set Item Modifier End]] | ||
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[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 15:59, 27 March 2018
Modifies an item's modifier in the player's inventory. An item is referenced by it's unique ID and the data is change all at once with a newly updated Item Modifier object. Must be sent after a Mass Set Item Modifier Begin packet. Multiple packets may be sent, with Mass Set Item Modifier End ending the series.
- Opcode - 0x190
- Source - Server
- Data Size - 0x68 bytes
- Requirements - Mass Set Item Modifier Begin was sent.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint64 | 8 Bytes | itemID | The unique item ID for the item being modified. |
0x08 | Item Modifier | 42 Bytes | modifer | The newly updated modifier object. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | itemID | |||||||||||||||
0x10 | modifier | |||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | ||||||||||||||||
0x60 | ||||||||||||||||
0x70 | ||||||||||||||||
0x80 |