Difference between revisions of "Game Opcodes:Set Map"
From FFXIV Classic Wiki
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:; Opcode - 0x005 | :; Opcode - 0x005 | ||
+ | :; Source - Server | ||
:; Data Size - 16 bytes | :; Data Size - 16 bytes | ||
:; Requirements - None | :; Requirements - None | ||
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| colspan="4" style="background:#8FA6E8" | '''regionID''' | | colspan="4" style="background:#8FA6E8" | '''regionID''' | ||
| colspan="4" style="background:#C0E8A7" | '''unknown''' | | colspan="4" style="background:#C0E8A7" | '''unknown''' | ||
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Latest revision as of 18:42, 27 March 2018
Sets up the client to load a new map. Note that loading is not immediate.
- Opcode - 0x005
- Source - Server
- Data Size - 16 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | mapID | The map file the client should load. |
0x04 | uint32 | 4 Bytes | regionID | The zoneID the player is loading into. This changes the naming of where the player "is". |
0x08 | uint32 | 4 Bytes | unknown | Retail always set this value to 0x28. |
Notes
- mapID corresponds to the top level map files in the client's data folder.
- A list of names the regionID links to is in xtx_placeName.
Visual Layout
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | mapID | regionID | unknown | 00 | 00 | 00 | 00 |