Difference between revisions of "Game Opcodes:Set Actor MainState"

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(Added extra states. Probably all testing/debugging values.)
m (Fixed values on 0x5B/BC)
 
Line 54: Line 54:
 
| 0x51 || Debug? - Wields weapon, locks in place
 
| 0x51 || Debug? - Wields weapon, locks in place
 
|-
 
|-
| 0x5A || Debug? - Uses Active pose without grabbing weapon, locks in place
+
| 0x5B || Debug? - Uses Active pose without grabbing weapon, locks in place
 
|-
 
|-
| 0x5B || Debug? - Summons chocobo, but no chocobo
+
| 0x5C || Debug? - Summons chocobo, but no chocobo
 
|}
 
|}
  

Latest revision as of 21:57, 30 May 2019

Sets the actor's MainState, changing the mode they are in.

Opcode - 0x134
Source - Server
Data Size - 0x28 bytes
Requirements - Must play an Battle Effect packet after for animations to take effect.

Data

Offset Data Type Length Variable Description
0x00 byte 0x1 Bytes state Turns off and on the partsBreak flags for the model. Used to disable body parts as they are damaged (IE: Ifrit's Horn). Up to 8 flags.
0x01 byte 0x1 Bytes unknown Unknown but players usually 0xBF and monsters 0x3.

Known States

Value Description
0x00 Passive; default state of all actors, shows field idle.
0x01 Dead; changes the nameplate and disables targeting and commands.
0x02 Active; starts battle idle and allows for battle commands to fire.
0x03 Dead 2; unknown.
0x0A Sitting (Object); used when sitting on a bed or bench.
0x0D Sitting (Floor); used when sitting on the floor.
0x0E
0x0F Mounted; plays a mount/dismount animation on transition.
0x1E Crafting; kneels down to prepare
0x1F Crafting; brings out main hand tool
0x20 Crafting; brings out offhand tool
0x32 Gathering; brings out mainhand tool
0x33 Gathering; also brings out mainhand tool?
0x51 Debug? - Wields weapon, locks in place
0x5B Debug? - Uses Active pose without grabbing weapon, locks in place
0x5C Debug? - Summons chocobo, but no chocobo

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7
0x00 state unknown