Difference between revisions of "Game Opcodes:Event Start Request"
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| 0x04 || actorID || 4 Bytes || ownerActorID || The actor that owns this event. | | 0x04 || actorID || 4 Bytes || ownerActorID || The actor that owns this event. | ||
|- | |- | ||
− | | 0x08 || int32 || 4 Bytes || | + | | 0x08 || int32 || 4 Bytes || serverCodes??? || Appears in different event packets. |
|- | |- | ||
| 0x0C || int32 || 4 Bytes || unknown || | | 0x0C || int32 || 4 Bytes || unknown || | ||
|- | |- | ||
− | | 0x10 || byte || 1 Bytes || | + | | 0x10 || byte || 1 Bytes || eventType || Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
|- | |- | ||
| 0x11 || string || 32 Bytes || eventName || The name of the event that has fired. | | 0x11 || string || 32 Bytes || eventName || The name of the event that has fired. |
Latest revision as of 00:13, 23 June 2019
Sent by the client when the player triggers an event; either talking to an npc, touching a push event, or it triggering by a kick event packet.
- Opcode - 0x12D
- Source - Client
- Data Size - 0xB8 bytes
- Requirements - Triggering an event.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | triggeringActorID | The actor that triggered this event. |
0x04 | actorID | 4 Bytes | ownerActorID | The actor that owns this event. |
0x08 | int32 | 4 Bytes | serverCodes??? | Appears in different event packets. |
0x0C | int32 | 4 Bytes | unknown | |
0x10 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
0x11 | string | 32 Bytes | eventName | The name of the event that has fired. |
0x31 | luaParams | 128 Bytes | luaParams | Any params this event might send. |