Difference between revisions of "Flowers for All"

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(Initial start to the page.)
 
m (More musings added to functions we have no recordings of being used.)
 
(5 intermediate revisions by the same user not shown)
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| processEvent000_6_2 || STOCKY_STRANGER ESTIMATED
 
| processEvent000_6_2 || STOCKY_STRANGER ESTIMATED
 
|-
 
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| processEvent000_7 || <Old FRETFUL_FARMHAND. Pre-tutorial. processTtrMini002() covers same lines>
+
| processEvent000_7 || <Pre-tutorial function for FRETFUL_FARMHAND. processTtrMini002() uses same dialog.>
 
|-
 
|-
 
| processEvent000_8 || DEBAUCHED_DEMONESS
 
| processEvent000_8 || DEBAUCHED_DEMONESS
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| processEvent000_10 || LOUTISH_LAD
 
| processEvent000_10 || LOUTISH_LAD
 
|-
 
|-
| processEvent000_11 ||  
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| processEvent000_11 || <Pre-tutorial function for GIL_DIGGING_MISTRESS dialog. processTtrMini003() uses same dialog.>
 
|-
 
|-
 
| processEvent000_12 || TWITTERING_TOMBOY
 
| processEvent000_12 || TWITTERING_TOMBOY
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| processEvent010 ||  
 
| processEvent010 ||  
 
|-
 
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| processEvent020 ||  
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| processEvent020 || Used in the combat tutorial.
 
|-
 
|-
 
| processEvent020_2 || KEEN_EYED_MERCHANT
 
| processEvent020_2 || KEEN_EYED_MERCHANT
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| processEvent020_5 || <OBSOLETE - Pre-Tutorial update dialog for LONG_LEGGED_LADY>
 
| processEvent020_5 || <OBSOLETE - Pre-Tutorial update dialog for LONG_LEGGED_LADY>
 
|-
 
|-
| processEvent020_6 ||  
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| processEvent020_6 || <OBSOLETE - Mumpish Miqo'te dialog.  Actor was removed in the tutorial update>
 
|-
 
|-
| processEvent020_7 ||  
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| processEvent020_7 || RURURAJI – called via PopulaceChocoboLender script
 
|-
 
|-
 
| processEvent020_8 || YAYATOKI
 
| processEvent020_8 || YAYATOKI
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| processTtrNomal001withHQ || onNotice()
 
| processTtrNomal001withHQ || onNotice()
 
|-
 
|-
| processTtrNomal001 ||  
+
| processTtrNomal001 || Same as processTtrNomal001withHQ but skips the first cutscene.  Possibly for relogging when in sequence 000?
 
|-
 
|-
 
| processTtrNomal002(arg1) || ASCILIA
 
| processTtrNomal002(arg1) || ASCILIA
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| processTtrNomal003(arg1) || ASCILIA
 
| processTtrNomal003(arg1) || ASCILIA
 
|-
 
|-
| processTtrAfterBtl001 ||  
+
| processTtrAfterBtl001 || Brings up the control selection prompt.  processTtrNomal001withHQ already does this.  Possibly for relogging when in sequence 010?
 
|-
 
|-
 
| processTtrMini001 || ASCILIA
 
| processTtrMini001 || ASCILIA
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| processTtrMini003_first || GIL_DIGGING_MISTRESS
 
| processTtrMini003_first || GIL_DIGGING_MISTRESS
 
|-
 
|-
| processTtrBlkNml001 ||  
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| processTtrBlkNml001 || EXIT_TRIGGER  - Targets Big Bellied Barker and has him play the line of dialog.
 
|-
 
|-
| processTtrBtl001(arg1) ||  
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| processTtrBtl001(arg1) || Combat: Active Mode Tutorial
 
|-
 
|-
| processTtrBtlMagic001(arg1) ||  
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| processTtrBtlMagic001(arg1) || Combat:
 
|-
 
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| processTtrBtl002(arg1) ||  
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| processTtrBtl002(arg1) || Combat: Targetting Tutorial (After active mode done)
 
|-
 
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| processTtrBtl003 ||  
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| processTtrBtl003 || Combat: Auto Attack Done
 
|-
 
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| processTtrBtl004 ||  
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| processTtrBtl004 || Combat: Tutorial Complete
 
|-
 
|-
 
| processTtrBlkNml002 || BLOCKER1
 
| processTtrBlkNml002 || BLOCKER1

Latest revision as of 20:18, 19 February 2022

Name
Shapeless Melody
Id
110009
Code
Man0u0
Requirements
None

Client Functions

Function Name Notes
processEvent000 <Made obsolete by processTtrNomal001withHQ()>
processEvent000_2 <Old? Thancred dialog>
processEvent000_3 WARBURTON
processEvent000_4 <Old Ascilia dialog?>
processEvent000_5 <Old Ascilia dialog. Pre-tutorial. processTtrMini001() covers same lines>
processEvent000_6 BIG_BELLIED_BARKER
processEvent000_6_2 STOCKY_STRANGER ESTIMATED
processEvent000_7 <Pre-tutorial function for FRETFUL_FARMHAND. processTtrMini002() uses same dialog.>
processEvent000_8 DEBAUCHED_DEMONESS
processEvent000_9 DAPPER_DAN
processEvent000_10 LOUTISH_LAD
processEvent000_11 <Pre-tutorial function for GIL_DIGGING_MISTRESS dialog. processTtrMini003() uses same dialog.>
processEvent000_12 TWITTERING_TOMBOY
processEvent000_13 RURURAJI – called via PopulaceChocoboLender script
processEvent000_14 LONG_LEGGED_LADY
processEvent010
processEvent020 Used in the combat tutorial.
processEvent020_2 KEEN_EYED_MERCHANT
processEvent020_3 HIGH_SPIRITED_FELLOW
processEvent020_4 DISREPUTABLE_MIDLANDER
processEvent020_5 <OBSOLETE - Pre-Tutorial update dialog for LONG_LEGGED_LADY>
processEvent020_6 <OBSOLETE - Mumpish Miqo'te dialog. Actor was removed in the tutorial update>
processEvent020_7 RURURAJI – called via PopulaceChocoboLender script
processEvent020_8 YAYATOKI
processTtrNomal001withHQ onNotice()
processTtrNomal001 Same as processTtrNomal001withHQ but skips the first cutscene. Possibly for relogging when in sequence 000?
processTtrNomal002(arg1) ASCILIA
processTtrNomal003(arg1) ASCILIA
processTtrAfterBtl001 Brings up the control selection prompt. processTtrNomal001withHQ already does this. Possibly for relogging when in sequence 010?
processTtrMini001 ASCILIA
processTtrMini002 FRETFUL_FARMHAND
processTtrMini002_first FRETFUL_FARMHAND
processTtrMini003 GIL_DIGGING_MISTRESS
processTtrMini003_first GIL_DIGGING_MISTRESS
processTtrBlkNml001 EXIT_TRIGGER - Targets Big Bellied Barker and has him play the line of dialog.
processTtrBtl001(arg1) Combat: Active Mode Tutorial
processTtrBtlMagic001(arg1) Combat:
processTtrBtl002(arg1) Combat: Targetting Tutorial (After active mode done)
processTtrBtl003 Combat: Auto Attack Done
processTtrBtl004 Combat: Tutorial Complete
processTtrBlkNml002 BLOCKER1
processTtrBlkNml003 BLOCKER2
processEtc001 TOOTH_GRINDING_TRAVELER
processEtc002 FULL_LIPPED_FILLE
processEtc003 LARGE_LUNGED_LABORER
processInformDialogAsQuest